Saturday, May 9, 2009
Not having much luck with this. I went back and started to comb through the Documentation and 5 years of forum posts to try and figure out why functioning Maya KFM files refuse to load through the program. After testing some workarounds unsuccessfully, I left a question that will hopefully be answered sometime in the near future. In the meantime, I spent a few hours constructing a sound class, since Dr. Badler wanted to hear some explosions. After trying to resolve some linking errors, I found this in the documentation: "Customers wishing to use this implementation must separately purchase a license for the Miles Sound System directly from RAD Game Tools, Inc." The MetalWars demo uses this, but of course, it won't compile on the system so I can't take the license from it. The documentation suggests that there are demos that use a different system, but I will have to look for them later. The issue seems to be that the NiAudio core library isn't included in this version.
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