Worked on the camera system, controls, and gravity a bit today.
I still need to automate the switch from flying around to walking around better, right now I press a key to change mode, and cause an instant camera change. Next step is getting collision information out of PhysX to automate the switch, and implementing a smooth camera transition function.
I still haven't tracked down the cause of the jittering frame. I still think somewhere in the code I'm updating something twice per frame update, but I can't find any places where that would happen. I've uploaded a video of where I'm at to youtube, and the bug is visible there, though it isn't as bad as normal. It seems that the bug gets better when the frame rate goes from 120ish to 60 (Fraps limits it for the video capture), since the bug is much more apparent when I'm not capturing.
I need to get Ben to make up an interesting level soon, I think I'm almost ready for some basic play testing.
-Mark
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Mark I seemed to have some trouble with the link?
ReplyDeleteah, youtube didn't understand the video >.<
ReplyDeleteI'm uploading a new version on my next post, using a technique I remember having to use to get fraps onto youtube before.