http://www.youtube.com/watch?v=Gg5NZaLH4rE
new video up on youtube which seems to work right.
I've got the collision detection working correctly now, so the character knows when it is flying or on the ground. The camera now has different controls based on flying/grounded, which are fairly intuitive to control. The transition between states needs work.
Hopefully, the next video I show will have a decent environment and (maybe) a character instead of a ball.
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