Sunday, April 19, 2009

http://www.youtube.com/watch?v=VeqsrChzSlE

new video up... bit more complex video with some interesting slingshot action :-)

need to fix the camera still, and the projectile code results in a wierd bug.

Friday, April 10, 2009

camera and collision detection

http://www.youtube.com/watch?v=Gg5NZaLH4rE

new video up on youtube which seems to work right.

I've got the collision detection working correctly now, so the character knows when it is flying or on the ground. The camera now has different controls based on flying/grounded, which are fairly intuitive to control. The transition between states needs work.

Hopefully, the next video I show will have a decent environment and (maybe) a character instead of a ball.

Saturday, April 4, 2009

Progress with a video

Worked on the camera system, controls, and gravity a bit today.

I still need to automate the switch from flying around to walking around better, right now I press a key to change mode, and cause an instant camera change. Next step is getting collision information out of PhysX to automate the switch, and implementing a smooth camera transition function.

I still haven't tracked down the cause of the jittering frame. I still think somewhere in the code I'm updating something twice per frame update, but I can't find any places where that would happen. I've uploaded a video of where I'm at to youtube, and the bug is visible there, though it isn't as bad as normal. It seems that the bug gets better when the frame rate goes from 120ish to 60 (Fraps limits it for the video capture), since the bug is much more apparent when I'm not capturing.

I need to get Ben to make up an interesting level soon, I think I'm almost ready for some basic play testing.

-Mark