I've been working on creating all of the art assets for the first part of the project, so there hasn't been much room for programming yet. Mark and I tested out exporting proxy models for the main character, and even then it took a while and caused performance jumps due to the amount of geometry. We're going to try and avoid spheres to cut down on faces, but smoothed cubes make for rather lumpy planetoids. Lighting is also working, but we have to use specific Gamebryo assets or else they get ignored when exported.
Currently I'm working on finishing the main character model so that I can create a KeyFrame file for it to start programming animation sets. Gamebryo doesn't allow you to edit .nif files much after you've exported, so it's very important to put in the extra effort in this stage to avoid problems later. The Animation Editor is fairly intuitive so I didn't spend too much time messing with demos. More on that once the .kf file is ready.
Tuesday, February 24, 2009
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment