Probably better suited to a pure CS major then me, but something that really needs to be made:
A better way to manage linking multiple libraries together, so people like me don't have to spend hours trying to figure out all the different directories that need to be added to the project settings.
Maybe something that attempts to compile it, reads through the errors, and searches your computer / the internet to figure out what needs to be linked and what needs to be installed?
The current system has been a struggle for me every time I've had to install new SDK's onto a machine, and is almost as frustrating as debugging, only without that rewarding feeling of a working system you get when the bug is fixed.
Anyways, I've finally gotten Gamebryo to compile, though PhysX is still complaining about a bunch of classes not being defined (classes like NxClothMesh, which apparently don't appear anywhere in the SDK files). I'm just going to skip that for now and get some basic stuff running in Gamebryo, get back to PhysX when it matters and there are people nearby who have gotten it to work before.
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well, finally managed to launch a window that actually displayed a scene. Now I get to make a scene of my own and see if I can start moving a camera around.
ReplyDeleteof course, that means I need to get the Maya plugin to work, which has about a 50/50 chance of taking 1 minute or 1 hour.
I second that, I do hate when you get something new and it not being able to run out of the box.
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