Tuesday, March 24, 2009

sorta working!

Sorry for the hiatus, Been working on other projects for a couple of weeks.

Physx has been integrated and working, and I managed to walk around and do a bit of jumping around a sphere, so my gravity system seems to work. need to fine tune the variables for that a bit, and make sure the gravity force doesn't exceed the character's ability to walk and jump.

Next step are implementing a bunch of the control niceties needed for a game, like a camera that stays pointing intelligently, and jumping that actually goes away from the standing surface instead of +y

3 comments:

  1. Post some screenshots guys of the ball moving like you showed me for others to see your progress...

    ReplyDelete
  2. I'd post some, but whenever I screen cap it doesn't show the errors.

    One of the errors is the ball moving around on camera, probably from the physx updating at different rates from the gamebryo (current hypothesis, at least).

    The other looks like gamebryo is switching out the frame buffer halfway through drawing the scene.

    ReplyDelete
  3. Its fine Mark, we don't expect you to have the game full ready to go. However, will show how much you have improved it over the last month when you show final results.

    ReplyDelete